The idea is that, yes, you can still achieve the D&D "happy ending" of epic-level retirement and whatnot, you just can't do it there. The Mists do reward good behavior though - typically with escape from Ravenloft. This is generally good advice for anyone, but goes double for rare species. a Warforged) you might attract the attention of the local Darklord, which is usually not a good idea. Just don't expect anything non-native or uncommon to be warmly received by the natives. As an example, rumors insist that the grand religion of the Shadowlands, dedicated to the neutral good deity Belenus, is actually steeped in evil practices.įor your second question - yes, any race CAN exist in Ravenloft due to the mists grabbing people from everywhere. Tales even exist of clerics who betrayed the core beliefs of their faith yet kept their divine powers. Without the gods' watchful eyes to monitor all that is said and done in their name, many imported religions experience a "theological shift." As godly legends are passed from one mortal to another, religious teachings often adapt to their new homelands, or even evolve to suit the specific needs of powerful clerics. Some clerics in Ravenloft claim to be the direct vessel of their respective deities, but these folk are widely regarded as madmen and false messiahs. This absence often causes clerics new to the Land of Mists to suffer crises of faith or pass through periods of deep depression.įor natives of the Land of Mists, this remoteness is perfectly normal they expect the gods to be distant and inscrutable as a matter of common sense. Although clerics continue to receive the blessings of their divine patrons, they no longer feel their gods at their side. When a cleric enters Ravenloft from another world, she immediately feels a hollowness slip into her heart, a void that the strength and compassion of her deity once filled. Luckily for you, there's a quote from the campaign setting book that addresses this very issue. Additionally, the change of seasons is portrayed extensively and even has an impact on the way the game is played.I'm playing in a Ravenloft game right now actually, and this exact question (your first one) came up almost immediately. Wildlife behaves as one might expect, and the people of the land move about their chores during the day and stay indoors at night. The server features systems that try to make the world seem alive and that contribute to roleplay, the centre of it all, rather than simply existing alongside it. The server runs on quality hardware provided by the collected effort of the community, and it is stationed at Aalborg University of Denmark, assuring high stability and next to no lag. As the years have passed, these people have continuously worked on expanding the world, broadening the opportunities, and perfecting the systems. It was started by a rapidly growing circle of people who felt the dedicated online roleplayers needed a more suitable medium for their interaction than what was available. The Ravenloft: Prisoners of the Mists project started in 2003 and became a public server in 2005. In the game, there can be found a vast diversity of individuals and groups trying to achieve their aims through player-driven interaction, whether that aim is to attain power, fight evil, or merely survive. In return, the server provides the dedicated roleplayer with some of the richest and most vivid roleplay that can be encountered outside pen-and-paper. All players are expected to act in-character whenever they are around others. Roleplay is the direct or indirect reason for all else that is here.
The greatest emphasis is on roleplaying, with a goal of setting the perfect stage for it. The builders have striven to provide high-quality gameplay, both in balance and continuing challenge, and they make improvements an ongoing goal. The module features over 700 areas, with a great diversity of places to visit, NPCs to meet, monsters to fight, and treasure to haul. Ravenloft: Prisoners of the Mist is a Neverwinter Nights roleplay persistent world set in Ravenloft, a gothic horror Dungeons & Dragons setting.